One of my friends commented:
"Are u really using the emulator.....it is very slow. Even on the fastest machines. I always use a real device."From this comment, I have made some R&D about this problem, and especially this tools are developed by Google ;), and indeed they know about this symptom.
Also testing on real devices are very costly and time consuming process, as we have a variety of devices varies from multiple screen sizes, which are one of Android developer's worst nightmares. There are a huge number of different screen configurations of Android devices.
The great thing about using an emulator for development is that it gives you an opportunity to develop applications without having a real Android device. The default Android emulator comes together with the Android SDK and can be found in the "tools" folder.
So far so good, we have our coffee, but can we drink it? The answer comes about 5 minutes after we hit the "Launch" button. Go grab a coffee. Have breakfast. Come back. Wait another 5 minutes. Maybe even more.
In meantime, the default Android emulator is notoriously slow. So, what should we do? That is easy - start using a properly fast Android emulator.
Emulation vs. SimulationIf you are using Apple iPhone simulators, you will find that the iPhone simulator does not have the same issue as the Android Emulator.
One of the reasons for this is that it does not run a “real emulator”, because the CPU instruction used by the iPhone simulator is the same as the one used by the host (x86).
On the contrary, Android Emulator emulates a real ARM processor on top of an x86 processor. This is a lot of overhead.
At least for quick test and demonstration purposes, I do not need to emulate an ARM processor; I just need to be able to run Android and my application. The main objective before releasing an application is to find bugs and design imperfections.
Okay, it is slow. Then what can we do about it?
Let us go through steps to solve the slowness problem of Android emulator;
- First, let us delegate the rendering process to host GPU instead of overhead our CPU by this process, it will make it happy. Do it by checking "Use Host GPU" checkbox in AVD's edit window.
The screen should now look better and be more responsive. That is because the CPU is happy to not dealing with the tedious work of doing rendering anymore. However, that is still not fast enough.
- Second we need to download Intel Atom (x86) system image for each Android version you need to use for testing.
- Third, download Intel x86 Emulator Accelerator (HAXM, for Mac and Windows only). This will enable virtual machine acceleration capabilities of the Intel CPU, from Android SDK manager --> tools. Or install it from Intel site.
- The SDK only copies the Intel HAXM executable on your machine, and it is up to you to install the executable.
To install the Intel HAXM executable, search your hard drive for IntelHaxm.exe (or IntelHAXM.dmg on Mac OS X). If you left everything to default, it should be located at %Android_HOME%\sdk\extras\Intel\Hardware_Accelerated_Execution_Manager\IntelHaxm.exe.
Intel HAXM only works in combination with one of the Intel® Atom™ processor x86 system images.
- In order to be able to install the Intel HAXM, you need to have Intel VT-x enabled in your BIOS, otherwise you will get an error like this during install.
Enabling Intel VT (Virtualization Technology)
How do I enable Intel VT in your machine BIOS?
- Boot into BIOS.
- Select "Config".
- Select "CPU".
- Press enter at "Intel Virtualization Technology".
- Select "Disable".
- Press F10 and select Yes.
- Boot into Windows then shutdown the system.
- Boot into BIOS again.
- Select "Enable" - Intel Virtualization Technology.
- Press F10 and select Yes.
- After installation goes successful, edit your AVD and chose Intel® Atom (x86).
- Finally Hit okay, then lunch your cake and definitely enjoy the speed.
You could say that this level of speed should be sufficient. That may be true, but an issue with the Intel x86 images is that you do not get Google Apps, they only come with ARM images. This is important if you are testing an app that uses GMaps, or Google Play Services.